Escape the Mage’s Tower
Escape the Mage’s Tower is a conceptual escape room experience where you and your adventuring party will embark on a quest to rescue the missing mage. Find clues and cast spells to break the curse before time runs out. This 30 minute experience is accessible to all ages and is recommend for groups of 3-5 guests.
Skills demonstrated: Concept, Research, Beats, Narrative, Game Design, Interactive Design, Preliminary Concept Illustration, Preliminary Layout
Call to Adventure:
The Adventuring Guild has received a distress call from an allied mage. He had been studying an ancient relic at the request of the guild. The distress call is relayed to you: “I do not have much time. The artifact has trapped me between the planes of reality. Send aid. Reverse the spell!” You are your party are being sent to investigate.
Look and Feel:
Concept Renderings (Click to enlarge)
The Mage’s Study
Once inside, you find yourself in the Study - it contains the Mage’s collection of books, relics, and spell casting materials. There is a door on the opposite side of the study that has been sealed with magic.
You must dispel the magic sealing the door to progress to the next chamber.
Assemble the page of the spell book
The page instructs how to cast “reveal unseen”
The spell calls for 7 material components to be arranged and an incantation read out in front of the object to be dispelled
Search the room and gather the 7 objects listed (a chalice, a feather, a claw, a stone, a wooden figurine, a gem, a branch)
Place the objects on the 7 circles on the central table and read the incantation.
When the spell has been cast, lines of arcane energy appear on the walls.
Follow the lines leads to a false stone brick, revealing a spell scroll for “dispel magic”
Take the scroll and recite the spell in front of the sealed door to unlock it.
(Bonus) if you recite the “dispel magic” spell in front of the chest, it will unlock. Inside, you find an etching with a series of runes that have been translated to read “Claw”
The Ritual Chamber
You enter the next chamber, you find a large circular Dias in the center of the room. The Dias is marked with an inert arcane circle.
Around the Dias are four stone plinths each topped with a semi-opaque white sphere held in a metal loop.
Resting beside the Dias is an ornate Wizard’s Staff.
Around the perimeter of the chamber are five rune stone segments, each containing a portion of the runic alphabet, and a tiny Common translation.
Small piles of stone rubble are also scattered around the floor of the room.
Tied around the wizard’s staff is another spell scroll
“With crystals’ power, join together, hold aloft, and repeat - dimisisti inmicum meum in tenebras exteriores”
When you recite the spell, it appears to have no effect. Even while holding the staff and/or standing stop the pedestal.
(Bonus) Hidden in one of the piles of rubble is another piece of parchment, an etching with a series of runes that have been translated to read “Flame”
Upon inspecting the plinths, you see each plinth is marked with a word written in runes.
Translate the word in the plinth by referencing the Rune Stones on the wall.
Place a hand on the marker on the plinth while speaking the word inscribed. “Mind”, “Eye”, “Claw”, “Flame”
When the word is spoken, the orb in the plinth lights up!
With all four orbs illuminated, the arcane circle on the center of the Dias activates and begins to glow.
Join together atop the Dias, each helping to hold the staff high, and chant the incantation written upon the spell.
“dimisisti inmicum meum in tenebras exteriores!”
On the third chant, light fills the room.
A hidden door is revealed. It opens and a man steps out amid a cloud of smoke, it’s the Mage! He thanks for your assistance and guides you out of the tower to celebrate. You have successfully escaped the tower of the mage!